Crew Skills are essential to the game, because they allow you to craft powerful and useful items using your gathered resources. i kinda feel like you should have a manufacturing skill on any char you intend to main. The more people swap to Biochem for this, the bigger this negative impact will be. Your first companion get a +15 efficiency bonus for artifice, the largest in the game. You need to use an extreme amount of greens to craft a lot of items therefore making the bottleneck for crafting green materials. Diplomacy. Strongholds. Crafting materials are expensive. Author. Unless you're a healer, you'll likely only be using these, and on Star. 2 on December 9th, 2020. 2022. Fleet. Take two other gathering skills and don't worry about any crafting skills with your slicer. This list contains preview, overview and analysis articles of the most notable changes coming to SWTOR with the release of the 7. Legendary Schematics & Crafting. Skills swtor crafting chart crew guide old game republic wars star class professions armor schematics guides types gathering lightsaber slicingSwtor cybertech ship schematics Swtor cybertech speeders crafting speeder skill should which choose swtorista craftable biochem bike gtn expensive likely eventually checking selling someoneSwtor. Posted December 14, 2011 (edited) My plans are for. 0, but next year they will update crafting. Biochem needs Bioanalysis and Diplomacy. Take two of the three gathering skills (archaeology, bioanalysis, and scavanging) and slicing. Crafting - You can make various items through crafting, from lightsabers to medpacs. if this is what OP is talking about then its his/her character. The only use synth weaving has is the two augment slots for its rakata pieces. I started 2 months ago, and as a "consumable maker" for 6 years in the game that shall not be named, I wanted to pick my crafting skill something I supposed to be more fun. 14. Synthweaving is the crafting skill that makes armor sets specifically for the Jedi and Sith classes, however, artifice crafts lightsabers, saber hilts. Armormech is also good for leveling, since you can craft your own gear and not be dependant on quest drops. 3! Rogue Agent and Desert Weapons Master Armor Set, CP-2 Bryar Pistol, Hermit’s Vigil Pistol, Darth Nul’s Lightsaber, Kuat Vigilance Mount, MSM Turbocharged Jetpack, Mandalorian Heavy Jetpack, Rogue Agent’s Dye Pack, Moisture Farm Decoration Bundle, Restored Jedi Enclave. The item appears with a star or something next to the item. However all those lines crossing can be confusing and it is a touch out of date now so here's a list: Artifice needs Archaeology and Treasure Hunting. someone made a little guide for the crew skills here, dont think there is a solid crafting skill to go with treasure hunting and slicing though, but artifice is the closest i think then again maybe not, since slicing has cybertech plansLastly, SWG had "classes" totally dedicated to crafting (yes I know SWG was a classless system; but if one did not invest everything into crafting skills (and specific crafting skills at that) then one would never be able to produce those unique items). Text under CC-BY-SA licenseLearn how to craft new items in Star Wars: The Old Republic for every crew skill in the game. This will give you good utility in casual play, you’ll pick up a lot of mats and be able to sell them in bulk on the GTN. 2. Hello all, If I'm not interested in crafting items, will I be fine going through the main quests using only the weapons and armor I buy or find? If so, what non-crafting crew skills would you recommend instead? (I'm thinking Slicing for the free money lying around, Diplomacy to buy light side poi. Support. They can be worn by any type of Sith, Agent or Bounty Hunter. Armormech needs Scavenging and Underworld Trading. get a little meh. My crew keep coming back with three types of gemstones (Fire Nodes, Wind Crystals and Exquisite Yellow Crystals) which are starting to stack up, but none of them seem to be the right ingredients. The ones I have on that toon are Artifice and Archaeology. Is this still a thing nowadays on each companion because people on fleet were telling me that as long as you have influence at 50 you will be fine then I had someone tell me that bonuses were a thing. Hello everyone, Having an issue with learning any crafting skills from any Artifice trainers, I reached 100 odd artifice a few days ago since then I have not been able to train anything at all, i've tried changing the tabs on the crafting vendor from trainable to all and the only thing that appea. There are over 75 materials that Armstech crafters can use when crafting weapons, barrels, and augments. Crafting. The medpacks, stims and adreanals are like a whole set of cooldowns on hand and the implants that drop can be RE'ed for schematics too. Overview. Most crafted armor has stats and a suggested level range, but all crafted armor can be worn cosmetically through the outfit designer. It is not simply opinion. 324. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armstech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. 4) as for profit it really depends on the market and how you sell them. All of these lightsaber crystals are craftable by Artificers and the schematics come straight from the trainer as you level up. The resources and information you gather can be sold on the. Armormech Crafting Materials Guide. . e. Armormech makes Alacrity and Absorb. Best advice when it comes to picking your Crew Skills is, do a little research first. This guide explains the boss mechanics, achievements, lore objects and a few secrets and it is valid for all difficulty modes. - various powders (also available from vendors usually located in the crew skill trainers area). This will open the crafting schematics window which shows everything you have available to craft – when you chose Artifice as a crew skill, you got some basic schematics to help get you started. Second, your crew skills are somewhat determined by your choice of a crafting skill. Compare the gathering skills and mission skills for each crafting skill. 4%. The reusable medpacks and stim production should be worth it for me. x -- check out the blogs and enjoy the theories. Smugglers, typically, would go armstech (non-force weapons), armormech (non-force armor), cybertech (misc things like ear pieces), or biochem (medpacks, adrenals, stims, implants). War Supplies are useless craftable items that can be combined to create more useful ones. Go to topic listing. The schematics for these new augments come directly from the crew skill trainer. Title pretty much says it all. Crafting Skills. png Bioanalysis – Bioanalysis is the practice of collecting genetic material from creatures and vegetation. Crystal formations contain crystals that an Artificer can use to construct lightsaber modifications and armor for Force users. Crew Skill Missions. (Artifice, Archaeology & Treasure Hunting) SWTORISTA on Youtube has tons of videos on crafting in SWTOR. from there you get two schematics and another two around 640-660 range. Crafting at Level 75 in Onslaught Guide. so 2 pieces, 1 for you and 1 for Mako. There are all sorts of ways to mitigate the random chance associated with combat accuracy. What would be the best crew skill combination for a Mercenary Bounty Hunter?. Gear suggestions including Tactical, Legendary Implants, and Stats. Run a HMOp, get a token for a relic, turn it in for a usable relic, get the schematic for that 220 and it costs you 2 (i think) DMCs. Some gathering skill materials sell well for low income new players. and max it out to craft yourself a pair of Rakata bracers and belts. English. Crew skills keep you in the action while you take advantage of all the galaxy has to offer. You must unlearn what you have learned! I would like to know the answer to this also. It's good for keeping them geared and any new level 50s that want to start raiding will get a huge jump start over people who don't get crafted gear. Keep in mind if you send these armors over to the Imperial side, they will change appearance to match the Sith style. Crafting Skills include: Armortech – the ability to work with hard metals and electronic shielding to construct all types of personal armor Armstech – the skill of constructing. Sniper Rifles. Your Starship is home base for you and your crew. Right now, I can only craft 5 things at a time. . Depending on how you choose to specialize, your crew will be able to construct armor, weapons, implants, or other types of useful items and gear. . Crafting and materials gathering is also core to upgrading gear stats, with the content dropping set bonuses to build on. I mainly focus on crit augs and accuracy augs, which. In this video, we’ll be going over how to start Cybertech crafting, how to level up your Cybertech crew skill and unlock more crafting schematics, and lastly, we. The left panel lists your current crew skills. If implemented, every sane PVE raider is going to supplement their existing crafting skill with biochem so they can have reusable adrenals and medpacks. Nakedsquirel. However there are no grade 10 slicing lockbox missions so if you are looking for grade 10 crafting missions, the only way to get them is to go to Iokath and start farming slicing gathering nodes. New Cartel Market items in 7. If you go Artifice, make you third skill Treasure Hunting. Posted October 15, 2013. Max Efficiency for all Gather/Mission skills. Immersion is #1 for me, so that makes the game more enjoyable. Also you can buy 3 separate schematics from the crew skills vendor when you get to about 380 or 400 in artifice (i can't remember), although these are high lvl blades and you probably can't use them until. The Ultimate Guide of Guides for SWTOR. That's just not how SWTOR's crafting system works. Posted December 19, 2011. Artifice - Achaeology. Crafting the War-Forged MK-2 (Armormech) Armor Set as an Armormech. Pick up three gathering skills from the trainers on the Fleet and start collecting materials from the planets. wearable pieces made by a craft can crit to get an augment slot; post-1. And you shouldn't need to PvE or PvP to be the best at crafting. Members. you do NOT have 75% crit chance. Cybertech is a crafting crew skill. ) If you are interested in crafting these bounty hunter armors, head to the crafting and crew skillsJedi Knight Crafting Armors in SWTOR. - artifact fragments. 1. The only value the crafting skills had was if you capped them all and ran a bunch of other quests you got a reasonably powerful item (ring I think), but over time this became more of a status symbol than a actual item worth using. And with the new legacy droid sensors you can get a +2 critical bonus to Underworld Trading. This spreadsheet shows you the 'quickest' way to get to a skill level of 400. The best choice in every game in your situation (first char on a new game), is always choosing a gathering skill and selling what you get to other players, in swtor they are: scavenging, archaeology, bioanalysis, slicing. 1 or 7. SWTOR offers you following crafting skills: Armormech Crafting Skill With this skill, members will be able to use hard metals, alloys and synthetic materials to craft armor (non-force users). Codexes are a type of lore entry that you can collect in-game - they can come from hidden glowing blue object in the open world, from defeating certain enemies, and from completing certain quests. ValidAvailable. They can be placed into a lightsaber to change the color of the blade, or into a gun to change the color of the blaster fire. Crafting Skills include: Armormech - Armormech is the ability to work with hard metals, alloys and synthetic materials to construct armor for non-Force users. For slicing, once you reach grade 11 you can do Off the Radar, which gives you a chance to get a one-time mission for any of the non crafting crew skills, where you have the chance to get 0 - 5 legendary embers. To get the most out of your adventures in the world, Scavenging and Bioanalysis will allow you to gather from any Strong or higher droids and creatures in the world in addition to gathering from nodes but this only works well if you are planning on leveling other characters. Synthweaving will provide you with armor and mod for you character. Posted May 3, 2012. I want to make an entire set of Armormech gear. Underworld Trading - SWTOR Codex. We’re going to start by crafting a Rubat Artifice Bonded Attachment, a schematic we got from the Artifice trainer by default, which requires 2 Lost. English. Lore Entry: Treasure Hunting is the ability to track down and recover valuable items by following a. Currently thinking of re-rolling my Bounty Hunter (first character I made, thus I had little idea what I was doing, heh) and still wondering which of the crafting skills are worth it. gathering professions, but your character won’t be standing at a workbench or a forge in SWTOR. exfell. Posted January 20, 2012. Everyone else seems to have heaps of credits. Archeology feeds artifice all the basic materials: - power crystals like rubat crystals. SWTOR - Crafting leveling guideHow to Make Creditsto level companionsyour companions are maxed, the +2 sensor means that (on average) the Droid would crit twice more every 100 tries. In some of the early GSH screen shots there was a pvp/pve quest terminal shown in someones house. This guide will go through all the ways to get materials for Armormech in Star Wars: The Old Republic, and a list of every. The only value the crafting skills had was if you capped them all and ran a bunch of other quests you got a reasonably powerful item (ring I think), but over time this became more of a status symbol than a actual item worth using. Hotrigged Speeder Bike, Cybertech 400. A special crafting material, “Augmentation Slot Component”, is required to create an Augmentation Slot Kit. There are over 75 materials that Synthweaving crafters can use when crafting robes for Jedi and Sith. I had checked and I am doing the missions in Scavenging and Underworld that are appropriate for my level, but still not gaining skill points. SWTOR Armstech Crafting Guide. There are five different types of crafted decorations. 3. - You level up your gathering skills, either by sending comps to do gathering missions, or actually doing the gathering yourself. Whether your team gathers resources or you acquire them through other means, they’ll be the cornerstone of crafting. 1. 26+ armorings/mods/earpieces can be RE'd into. Archaeology is the study of crystal formations and archaeological finds. The money you get i recommend to spend on getting lvls companions which makes crew skills missions faster. A player can only have one crafting skill at a time. In the Onslaught expansion, even the best level 75 items in the game can be crafted through a long path of reverse engineering schematics from the trainer. Keep in mind if you send these armors over to the Republic side, they will change appearance to match the Jedi style. Crew Skills. These skills enable the character to construct armor, weapons, implants as well as other types of useful items and gear. They did make leveling a crafting skill easier in 4. (Click to zoom in, from left to right) Custom-Built Hoverbike, Cybertech 150. When I started crafting, I hit the forums to get a little bit of knowledge before I went off. All Activity. They can be worn by Bounty Hunters, Sith and Agents, but they change appearance if passed over to the Republic side (they will look like trooper armor. Armstech is one of the six Crafting Skills [1]. Synthweaving will provide you with armor and mod for you character. Watch Video. These cost credits and are used to craft the intermediate products. For example: I have five characters with slicing that feed three characters with augment crafting ability. and the crafted components to get your augment, using the crafting skill that lines up with the augment you want to make. Another crafting skill where I make HUGE profits from non-end game schematics is Cybertech: I craft 228 purple ear pieces and 220 blue mods and enhancements. Alexisshade said: What Mithros said but since you are making MK 3 Universal prefab you will need a high-level crafting skill for both and you might be tempted to try and use one character to do it. Meaning there is a high demand for the materials obtained from Scavenging. Some of these armors have two names – this is because they have two version, one which has more endurance-based. PvP Season 3 (July 18 – October 23, 2023) 7. Synthweaving - Archaeology. Cybertech is weapon and armor mods, speeder and droid parts and mods, spaceship upgrades, grenades, earpieces, etc. Author. NoobSabatical. . How to get the Underworld Trading codex: Speak to the Underworld Trading crew skills trainer in the Crafting & Crew Skills section of the fleet to unlock this codex entry. Keep in mind if you send these armors over to the Republic side, they will change appearance to look like smuggler outfits. Scavenging is the gathering skill for 3 different crafting skills. Swtor Crew Skill Guides. Preferred players get 2, and subscribers get the max of 3. I would think that a player of most any play style could find something from cybertech. . 3! Rogue Agent and Desert Weapons Master Armor Set, CP-2 Bryar Pistol, Hermit’s Vigil Pistol, Darth Nul’s Lightsaber, Kuat Vigilance Mount, MSM Turbocharged Jetpack, Mandalorian Heavy Jetpack, Rogue Agent’s Dye Pack, Moisture Farm Decoration Bundle, Restored Jedi Enclave. If your major concern is purely to generate creds then you are better off taking three gathering type skills, or two gathering and one mission, e. Pick your crafting skill, and then read the codex entry to learn what gathering and mission skill to pick up to provide the mats for your crafting skill. Only included it because of it's uniqueness as a profession. Members. You. Synthweaver which will give you armour, Cybertech which can produce mods, armorings and earpieces, biochem which gives stims, medpacks and implants. It is best paired with Scavenging (gathering) for basic materials and underworld trading (mission) for blue and purple ones. Everyone says crafting just isnt worth it, the money made from gathering & selling on GTN is better for cash, and the mats crafted aren't as good anyway. Artifice - dyes and crystals. Earning credits in Star Wars: The Old Republic is incredibly easy if you know what to look for. Most people focus on "the best", which is Grade 11. Biochem became a cause of great love and I started trying to get the Advanced Kyrprax Medpac MK-2. All of these agent armors and outfits are craftable by Armormechs. SWTOR Armormech Crafting Guide. Here is a list of every crafting material you may encounter while crafting for Synthweaving. Archeology, Scavenging and Underworld Trading. Craftable crystals can be crafted by players who have the Artifice crew skill levelled to the correct Artifice level. Craftable Double-Bladed Lightsabers. Yes, if you want to craft augments, then. Recommended Gathering skills by Crafting Skill: Artifice and Synthweaving – Archaeology. Of course, if everyone took biochem, it would become the worst crew skill, because nobody would need anyone else's crafting. You’ll assign your crew of companions to gather resources, craft useful and valuable items, and even to undertake their own missions, bringing you and the rest of the crew a variety of benefits and rewards. Suggestion Box. Biochem - Bioanalysis. The skill trio for synthweaving, artificing, or biochem. Crew Skills. There are five different types of crafted decorations. TIA. 7. In this video, we’ll be going over how to start Artifice crafting, how to level up your Artifice crew skill and unlock more crafting schematics, and lastly,. Home. Gearing Changes and Tips in Update 7. Armstech - Scavenging. The JK and SW have the best synthweaving especially when you add in the ship droid; The JC is by far the weakest when it comes to crew skills. Many a player has been confused by the similar names. Crew Skills. Selling Crafting Materials. All of these agent armors and outfits are craftable by Armormechs. The exception would be for Augment 22 schematics, which come from crits on Abundant. Medpacs, stims, augment kits, augments, and crafted modifications, all sorts of endgame items that will never lose demand because crafting is the only way to get them. Crew skills, on the other hand, assume your incompetence from the start and do little to mitigate that incompetence even if you max your "skill". 2. Recommended GATHERING Crew Skills by CRAFT. According to popular opinion, the only useful crew skill (which I read as profitable) is biochem. You get the premium and a few prototype schematics from the artifice skill trainer. 3k. 1. Knowing when to sell. cybertech, biochem, arms or armor are all helpful. My point is that crafting for profit - especially when it comes to artifice - is not all about top end game schematics. There are six crafting skills currently available to players: Armormech – the ability to work with hard metals and electronic shielding to construct all types of. Those match-ups will give you the right "blue" mats to do the crafting in the associated crafting skill. Yeah. Cybtertech is probably more useful for drops to RE. • 2 yr. 3 is the max number of skills you can have. Many Synthweaving schematics can be learned directly from the Synthweaving Crew Skills Trainer, and more become available as you increase your Synthweaving level. Game. The crafting can be confusing sometimes so here is what I know and hope it helps. Ominovin. Edited December 15, 2011 by Infalliable. Cybertech can craft the lowest material price MK-9 parts by crafting droid parts and RE'ing for the MK-9 parts (2 metal / 2 compound / 2 flux. ago. 1 for you and 1 for Mako. . Guide. SWTOR Guide. It's as easy as that. Just to clarify: ARMSTECH uses Scavenging and Investigation to make barrels and guns. This way I can self-supply myself with all required items; lightsabers, armour, stims, medpacks, etc. I've been d. Food and potion crafting is achievable and important for pretty much everyone, crafted set gear may not be better than trials (operations) gear, but it does include making things with niche bonuses. SWTOR Crew Skills Codex List. 6) No. 2) as far as leveling goes none really assist with it. Crafting can be very credit-intensive. Learn how to craft items for your crew in SWTOR, such as armor, weapons, implants, and more. 2) The crafter path-. ago. In this video, we’ll be going over how to start Synthweaving crafting, how to level up your Synthweaving crew skill and unlock more crafting schematics, and. Sergeant Fideltin Rusk: +10 Armstech Efficiency, +10 Scavenging Efficiency. I have compiled as many guides as I could find about the game in to one ultimate resource list - there are currently 2,803 links in the list of guides, up from 2,463 from last year! I've endeavored to find guides that are up to date or as close as I could. Get up to speed with tips, tricks, videos and written guides about SWTOR for beginners and level 75 players with Swtorista! Whether you're a brand new player or a seasoned veteran, there's thousands of ways to play the game. SWTOR Companions Guide. once you get to 600, you need to pay 250k to learn 601-700. Armormech is one of six Crafting Skills with the ability to work with hard metals and electronic shielding to construct all types of personal armor. Yesterday, as an experiment, I grabbed a 75-level alt, added Artifice to her (mostly for dyes or crystals) and started grinding. Posted August 7, 2017. Custom-built LightsaberSWTOR Craftable Lightsaber Color Crystals. as crafting for conquest is a good way to crank out conq pts sometimes. . And most crafting have mods in them that can be of assistance. Gearing Changes and Tips in Update 7. I would say Inquisitor for Artifice cause of the +5 crit in arch. There are three categories of Crew Skills: Gathering Skills, Crafting Skills and Mission skills. Hope that helps. That at least if you have that recipe / shematic as an object in your inbventory. That is the absolute best way you can go. Love this addition. So my question is crew skill bonuses that each companion has back in the day gave bonuses to missions and the crafting skill they were good at. All Armormechs will want to get their crafting skill as high as possible. Create a free account or. They can be worn by any type of Agent, Bounty Hunter or Sith. 3! Rogue Agent and Desert Weapons Master Armor Set, CP-2 Bryar Pistol, Hermit’s Vigil Pistol, Darth. To access the Crew Skills menu in SWTOR, players must navigate to the main menu at the top of the screen, then open the Content drop-down menu to the right of the Player menu and click on the diamond shape labeled Crew Skills. I don't know any other crafting crew skills but unless it also has the ability to produce two augment slots, synth weaving does have an advantage. It's the only crafting skill that gives a benefit in combat, since it allows you to use the infinitely reusable stims, adrenals, and medpacks. ago. If you're trying to craft while leveling, don't bother trying to reverse-engineer stuff, and get your materials from gathering nodes instead of crew skill missions. Filters for Grade (checklist preferred, or dropdown of grades and "all") Categories for Crafting Skills (eg Artifice, Biochem, etc), with their crafted mats going in there (eg assembly components) Vendor Materials with their gather skill. Before I start linking to my site though I'll go over a few basic questions that people have about Biochem. -Artifice (make dyes and crystals) Gathering skills… -archaeology, treasure hunting (ingredients to make dyes and crystals)Crew Skills. 3. Gathering nodes have a level attached to them (higher level planet means higher level gathering nodes). Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Other crafting skills became pointless once they: 1) allowed the production/sale of augmentation kits that span almost every other crafting skill! 2) disallowed the augmentation of a piece of gear without binding it (unbelievable!) 1) It really doent matter what crew skill you choose. Cybertech, Ariface, Synthweaving and Biochem are all viable crafting skills for a Shadow. The Ultimate Guide of Guides for SWTOR. Your crew will be able to craft weapons, armor, stimulants and other very useful items for you to use. The part about crafting skills has been covered by the posters above, for gathering skills, it's similar. Suffice it to say there are valid reasons to "doubling up" on crafting skills, but they are really only for dedicated crafters. How do you do any crafting skill past level 6 or 7, as I need help finding the schematics for Artifice Bonded. However, aside from a fewArmstech isn't very useful in endgame either. Treasure Hunting is good if you want the blue and purple quality gems for your higher quality crafting: buying from the GTN is a good idea, but you may find it inconvenient if supplies run low. Example: when you hit 400 Crafting skill, you do not need to visit the trainer to move the cap up to 450. Synthweaving isn't a bad choice either for the critical augments. But Im seem to be struggling a little. Craftable Agent Armors. Go with 3 gathering/mission skills and you will have a lot more cash to play with and choose a crafting skill when you do. Free-to-play and non-previously-subscribed preferred players can purchase additional crew skill slots at 420 CC per crew skill per character or 950 CC per crew skill for every character on the account, for a total. - 2 other gathering/mission skills for pure credits. Preferred players get 2, and subscribers get the max of 3. 3 Class Changes. Posted August 5, 2020. 2021. See my “best crew skills” guide for more detail but the basics are: Art: Color Crystals, Dye Modules, Force weapons, Lightsaber Hilts, offhand. Scavenging is the art of salvaging useful parts and base materials such as metals, alloys and synthetic compounds from potential technological resources–junk piles, fallen droids, abandoned cargo and broken-down vehicles. As you explore planets in the galaxy, you’ll discover a variety of exotic resources and valuable pieces of information. Lol, there's this one guy on the main forums bitching that bioware didn't move all his mats for him. The first are Synthetic Prefab decorations, which can be crafted using the Artifice, Synthweaving, and Biochem crew skills. Maxing them as early as you can will allow you to craft high quality items like armor and augments. Crew Skills. this. i already picked armstech, im cool with that but what other craft can i get that can piggy back off of armstech or vice versa? and in general for other characters i make what 2 crafts or what crafts in general work good together. Use CTRL+F and type in the name of the material if you are looking for something specific. I have compiled as many guides as I could find about the game in to one ultimate resource list - there are currently 2,803 links in the list of guides, up from 2,463 from last year! I've endeavored to find guides that are up to date or as close as I could. Once the Crew Skills panel opens, players will see. Crew Skills. Deconstruct them to get some mats back and craft more with them. Gearing Changes and Tips in Update 7. SWTOR. Cybertech= 10 armor pieces + 10 mods every two levels for orange gear + earpieces for you and Mako. Home Game News Store Forum Support PLAY NOW. Watch Video. 3. In my opinion, yes, the crew skills are worth doing for at least the primary crafting skills. In this. If you have credits to burn by the white mats at the crew skill vendor. 316. Sith Sorcerer/heals - artifice, biochem, cybertech, synthweaving. Read Guide. 32. Leveling Crew Skills: The difficulty of crafting an item is directly proportionate to the likelihood of you gaining a skill point in that crew skill. Another crafting skill where I make HUGE profits from non-end game schematics is Cybertech: I craft 228 purple ear pieces and 220 blue mods and enhancements. Armormech is more metal based as well as Armstech so send them. SWTOR Armstech Crafting. Which skill to pick? Artifice Synthweaving Armormech Armstech Cybertech Biochem Crafting Skill Suggestion How to Craft Which Crafting Skill Video Trying to. Good Crafting Skills for a Jedi Consular (Advanced Class not important) are Artifice, Synthweaaving, Biochem, and Cybertech. You will not get +1 critical to missions skills nor +5 efficiency to crafting. Members. Vectron Archaeologist, Cybertech 500. Synthweaving is a crafting crew skill. Crafting, like PvE or PvP, should be it's own pillar. Less diplomacy missions needed, less materials needed, etc. Something can of course be done by stalking the GTN but that. 3. Edited March 21, 2013 by Joshthecook. I have compiled as many guides as I could find about the game in to one ultimate resource list - there are currently 2,803 links in the list of guides, up from 2,463 from last year! I've endeavored to find guides that are up to date or as close as I could find for 2023. Posted November 29, 2021. yes take AT, Scav, and Slicing. They can be worn by any type of Agent, Bounty Hunter or Sith.